Next up
We did some more tests with the environment and lighting, and this was the result.
New Nexus Overdrive build, play now from here or itch.io:
https://stein-indie.itch.io/nexus-overdrive
Asset production: creating color variations for bushes
Simple texture variation tip: create a RGB noise pixel mask, each pixel will be a tile, create variations of the texture and assign then to color channels.
We've started development on our story and exploration-focused game, Lost Reality!
Let's work side by side with the gaming community to create an amazing game!
New look, the truth about Unreal Engine, improvements - alpha 0.1.3 devlog - play it now!
Custom PBR rendering vs Unreal Engine default PBR lighting model
New visuals
We are working on new houses for the game's environment.










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