7 days ago

Nothing new added to Hyperblast unfortunately :(




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revamped Hyperblast's level 1 and improved lots of enemy textures so they kinda resemble like PS2 aesthetics stuff or idk (had to split screenshots cuz i am a bit lazy to do in one). Older models had just single color and was giving off template vibe

Screenshot Saturday! (21:35 of +3:00 GMT, Minsk) Alright, so I was making some improvements to my fifth finished game of my life*

btw, this was the ball with 195K vertices that plagued framerates of my older Arcaball games from 2023 to 2024, it was remade from scratch and it only has 864 vertices

Arcaball Reforged devlog - visual overhaul (Adding visual enhancements and making some performance optimizations by pooling objects and stuff, f*ck you bandicam for making it worse)

[WIP] - CD-DVD cover art of my game (the picture is big, 4.96 mb)

A post for HYPERBLAST cover art wip, the reason why I added "This Developer assures that no Generative AI was used to make this game" circular sticker is because I wanted to be more transparent about AI usage in my games. (article)

HYPERBLAST DEVLOG - proud of this one

tried out Deluxe Paint (in DOSBox), so far so good (i was attempting to create own starfields for some reason)

On out of 0 to 10, how would you rate this piece i improved on?

(REALLY LOUD, TUNE DOWN VOLUME) A preview of revamp done for 1-1 (still not done yet, any feedback is very welcome)