MUSIC: Anvil - Path to Nowhere
Additions:
Added Muzzle flash for paddle cannons
Made explosion effect last longer
Added animations for paddle for ball collision and cannon fire
Replaced ball trail particles and reduced overall amount of particles for Low graphics so CPU won't throttle (for explosion it's just 8+4+2 particles). Once you crank up graphics settings, it would be best to view on modern GPUs like RX 590 (on my dev machine)
Optimized game performance for older machines by pooling ball objects (balls literally throw out of board when overall quantity exceeds 25 actors)
Debris now have random variations
Also fun fact, second level was randomly inspired by this bottle of beer

Update will come later once it is finished, around like today if i have enough time















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