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6
1 month ago

Arcaball Reforged devlog - visual overhaul (Adding visual enhancements and making some performance optimizations by pooling objects and stuff, f*ck you bandicam for making it worse)


MUSIC: Anvil - Path to Nowhere

Additions:

  • Added Muzzle flash for paddle cannons

  • Made explosion effect last longer

  • Added animations for paddle for ball collision and cannon fire

  • Replaced ball trail particles and reduced overall amount of particles for Low graphics so CPU won't throttle (for explosion it's just 8+4+2 particles). Once you crank up graphics settings, it would be best to view on modern GPUs like RX 590 (on my dev machine)

  • Optimized game performance for older machines by pooling ball objects (balls literally throw out of board when overall quantity exceeds 25 actors)

  • Debris now have random variations

Also fun fact, second level was randomly inspired by this bottle of beer

image.png

Update will come later once it is finished, around like today if i have enough time



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