So as i said last week, i’m currently moving Nova onto Unity. It’s coming along well, wanted to try out new mechanics and update the main objective.
Here is a small run down(Still a work in progress):
-Nova is set to be a timer-based game.
-Still 2d top-down shooter, keeps it nice and simple makes it easier for the coursework side of bits.
-Updated Objective > You the player have 2 minutes on the clock(It’s your health) to kill as many enemies as you can but if you get attacked the timer ticks down.
That’s pretty much what’s going on atm, i will do my best to keep you lot up to date. Hope you all have great day, until next week see ya :)
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