Game
Undertale: Kenophobia
3 months ago

Now, as for the status of this game.


Unlike the Dusttrust game which I cancelled yesterday. This one is not cancelled, technically. Just on quite the hold because of my lack of a want to work on this. I don't intend on cancelling the game, but I don't know when I'll actually get the first phase's demo out/finish it entirely.

It would be a shame if this were cancelled, as other people's time was put into this, from the musician to the two writers and battle spriter. I doubt it will come to that, though. Like I said, it's just on hold.

The next time I work on this, I might end up migrating the game over to a newer version of the engine again, and I have to redo some attacks to match with the fact that orange bones will not be used anymore, at least not for the first phase.

Do have an enjoyable day.



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I've updated the game page's thumbnail with a new logo by @Letwik .

The eye in the logo blinks.

Game Over Death Animation that's going to be used when you die.

So despite not being done the first phase, I'm working on the second. Here's a video of the intro and the first attack.

Final Attack video because why not? I might modify it in the future, so nothing seen here is final until the new Phase 1 demo is released, but even then, things can still change.

Buttons and Sans sprites, don't mind the face, that isn't his idle face.

Sans by Mateohod.

Buttons by @Letwik

Surprise name selection mechanic. Probably not the best in the universe, and it is not like the original in terms of design, but, it works, yay.

so apparently, according to Gamejolt, I've been on Game jolt for a year. That's cool. Happy spawnday to me I guess.

I say I guess because I joined April 23 at like, 4:25 or something according to another source on this site, so is it actually my spawnday?

Got a menu theme, have a listen to about 7 seconds of it. Also settings button exists now. What's gonna be in it? No clue, I'll either figure it out eventually or get rid of it.

Have a great day.

I discovered a file from the engine creator, @DEL866917 , that had a different blaster beam that I personally thought looked nicer than the engine's default beams, so I took the code over, and boom, the blaster's fire looks like this now.

Here, if you didn't see it from my YouTube channel, are the first three attacks of the remaster of Final Inhale's attacks, because why not?

Also Merry Christmas people. Hope you have a wonderful day.