Game
Undertale: Kenophobia
1 year ago

Now, as for the status of this game.


Unlike the Dusttrust game which I cancelled yesterday. This one is not cancelled, technically. Just on quite the hold because of my lack of a want to work on this. I don't intend on cancelling the game, but I don't know when I'll actually get the first phase's demo out/finish it entirely.

It would be a shame if this were cancelled, as other people's time was put into this, from the musician to the two writers and battle spriter. I doubt it will come to that, though. Like I said, it's just on hold.

The next time I work on this, I might end up migrating the game over to a newer version of the engine again, and I have to redo some attacks to match with the fact that orange bones will not be used anymore, at least not for the first phase.

Do have an enjoyable day.



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Hi, we got new Sans sprites again, they're by Mateohod.

alas, intro panel remasters. work in progress. Here are the first three panels.

Panels by Mateohod.

Kenophobia Ending Leak.

Game Over Death Animation that's going to be used when you die.

Buttons and Sans sprites, don't mind the face, that isn't his idle face.

Sans by Mateohod.

Buttons by @Letwik

Slowly but surely, things are getting done.

Sans sprites by Mateohod.

Buttons by @Letwik

Music by @XxXilly

I'm getting a sense of Deja vu here, this just happened.

Anyway, we got new Sans sprites again. By Mateohod.

(Button sprites by @Letwik )

We're kind of alive. The Sans sprites were updated (by Mateohod), and I've added the ability to be stunned and the ability to shield yourself from damage.

Progress besides that has been very off rather than on.

Button sprites by @Letwik .

I've updated the game page's thumbnail with a new logo by @Letwik .

The eye in the logo blinks.

Merry Christmas people!

Have yourselves a nice rest of your day.