I will rework it after learning to arrange in the next few weeks.
Combat Design Features:
1. Non-survival combat
2. Personalized settings when the character controlled by the player belongs to "Player"
3. The battle background is divided into left, front and right directions
4. Deathmatch/Melee in Smoke Grenade
5.After Phase 2, the playable characters will be swapped
6.Combatant casualties on both sides began after Phase 2 ended
Require:
1. Clothing and attack methods are as close to the theme as possible.
2. Provide his relevant settings (especially what gun he is holding).
3. Accept magic constraints (magic use will be limited, especially Gaster Blaster is disabled) and my suggestion.
(Young man, stop fantasizing about using massive explosive weapons like nuclear bombs)
(Examples:
Sudden Change!Sans and Underfell!Sans
are failed to meet the requirements!)
Add your sprite sheet and reply to me after you're done (please, not too low quality, it will in turn reduce the overall aesthetics)
my last try, i promised.
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