Loading...
229
3 months ago

Now every burst is locked onto the player's position, what do you think? #gamedev




5 comments

Loading...

Next up

The player now gets a red vignette and slow-motion effect when hit, making damage feel more impactful. Thoughts? #gamedev

Now the player becomes invincible for about 4 seconds after getting hit. What do you guys think? #gamedev

Still working on The Wave System... In the meantime, enjoy this chaos! #gamedev

This week's Fan Art Friday celebrates Baldi's Basics in Education and Learning! Accept the quest in your quest log to get started.

Added some falling leaves to the environment. What do you guys think? #gamedev

Inayah - Life After Gods is OUT NOW on Steam!

Celebrate the game's release by completing our quests!

You can play the demo or get the full game at https://bit.ly/steaminayah

Last Updates:

- Made leaf particle movement random.

- Reduced the damage slow-motion effect.

- Added "Chromatic Aberration" and "Lens Distortion" post-processing effects when the player takes damage.

#gamedev

Adjusted the Enemy Pathfinding script to use Direct, Zigzag, or Erratic movements randomly. Trying to keep it simple. What do you guys think? #gamedev

@FatBombStudios is a CCC+ Studio that makes games you love but don't know about!

They're the devs behind the fast paced hide and seek game Light Bearers 2: https://bit.ly/LightBearers2

We think you SHOULD know about them so complete the quest!

Implemented a score system that assigns different point values to each enemy type. #gamedev