DSWG Engine
YouTube - https://www.youtube.com/watch?v=XZV5ZNyoQ_0
Image credits:
Skull Fighter - by Matheus Barbiot (@MatheusBarbiot_
)
Bunny - by Raid (@Raid_BugRepellent
)
Dance Animation - by ZT⢠(@ZenOfficial
)
DSWG Engine
YouTube - https://www.youtube.com/watch?v=XZV5ZNyoQ_0
Image credits:
Skull Fighter - by Matheus Barbiot (@MatheusBarbiot_ )
Bunny - by Raid (@Raid_BugRepellent )
Dance Animation - by ZT⢠(@ZenOfficial )
I decided to do a tank race to test the AI. Participants: 4 bots and me (gray tank)
#MinecraftMemory The last 5 seconds of my life
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
It's time for honorable mentions! đđ [Article!]
I improved my old tank control code. It used to be 400+ lines, but now it's only 66. Only 66, Carl!
This is very cool, but while I was rewriting my code, many bugs appeared, for example, when I clicked on WASD, I controlled all the tanks at once (GIF)
I am developing my own game engine. Currently, I am adding a graphical user interface. Later, I plan to create games and applications using this engine. The screenshot shows two buttons and a text input field with their colliders (red rectangles)
Someone's at the door...
Now the tank turret rotates realistically - at different speeds, depending on the movement of the tank. I tried to do this before, but it turned out very poorly and strange things happened
(Tank turning speed increased by ~4 times)
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