Oh, boy, this is gonna be a long one. Sorry I've been gone for a while. They internet hotspot I was using had a problem with GameJolt. Anyways, I've had three different releases since last we talked so let's get into the changes:
Version 0.3.5
Starting with the interiors to the buildings, I have added:
-Airpad Weapon Shop, Airpad Herb shop, Duske Weapon Shop, Duske Item Shop, Duske Inn, The Mayor's House, and the Sanctuary
We have two new places to enter:
The Forest Thicket and Witch's Hut. Each one has their interiors and exteriors fully complete and explorable.
You can talk to the Witch, Fortuna if you get lost.
As well as a new skill that Ethelion can learn:
Trap Detect which allows you to deactivate traps. I have also added traps to the game.
I have added that you get an Herbs when Gash joins, as well.
And, Finally,
Even though I have not began working on the next level, I have made the monsters for the level and even placed them on the canvas maps.
Version 0.5.1
1. The Moonlight Tower dungeon is complete. You can play it all the way through. (Hint: Right after opening the door with the key, walk a couple steps in {triggers something} then go back to the Duske Inn.)
2. The Dungeon and Aubec's house now have interiors. In Aubec's house you can talk to his family and the Dungeon can be entered with the right key. (Hint: Talk to Fortuna right after defeating Tower.)
3. A new skill for Ethelion has been added as well as the Stop Status Effect.
4. The Bar interior has been added on the Airpad. This just leaves the interior to the Private House for all interiors in the location.
Version 0.6.0
1) The Undead Soldier and Poison Zombie monsters will now revive once in battle when you kill them.
2) Poison Zombie's attack will now drain your life and possibly poison you (be careful). Phantom's attack will, also, Drain your life.
3) Was able to fix the stepping sound when opening doors (But, accidentally, missed the Mimic Beat fight.)
4) Poison status effect now persists after battle instead of disappearing when battle ends.
5) Earth Spear and Toxic Waste skills now have animations.
6) All the NPCs have been added to Duske and some will change what they say based on where you are in the game.
7) Monsters now have there strengths and weaknesses and Magic is affected by the Magic Attack/Magic Defense values.
and
8) Fixed the message that displays when you inflict the Stop status to an enemy.
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Well, there you have it. I will try to stay on top of uploading here on GameJolt as each new release comes available. I'll see you guys in the next one.
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