Game
The Last Minute Dungeon
8 years ago

(NOW PLAYABLE!) Version 0.9.0 - Release Note


This the first public release. It has all the feature that can be found in the final, stable release, but might contain a horde of bugs.

Things that will not be in the game (aka. “Things I promised to add but I changed my mind”):

  • The second round (the first round is challenging enough)

  • The “true final boss”. Now there is only the normal final boss

Things that are unlikely to ever appear in the game, but I’m still considering adding them:

  • GJ API features (leaderboards and trophies)

Have fun, and remember to report every bug you see!



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Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").

Devlog #3: Enemies ahead!

Here's some #art. You don't have to thank me.

Night is coming.

Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.

More about it later.

Who would have guessed, making a puzzle game with metroidvania-like progression for MS-DOS with CGA graphics didn't really work, but if you want to try it, see here: https://github.com/jani-nykanen/the-curse-of-cga (see "Releases"; requires DOSBox)

I still had fun, though.

The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.

Stuff

Devlog is coming once I draw the logo and create the game page.

(don't let the video "thumbnail" confuse you, this is a new video!)

Hey cool, video uploading is up (heh) and running again!

I added intro sequence and intro map to the game. The story is going to be a bit more minimal than I originally planned.

Some funky hand-drawn animation. And I really mean hand-drawn animation: I drew the frames on a paper with a pencil and then scanned the result and created the gif.

Devlog #4: Chaos! ...and a new story