Game
Kill2Kill
12 years ago

Now what?


Now that Kill2Kill alpha is out for over 3 months, it’s time for the next steps. I reckon this is the ‘grand plan’ for now:

  1. I will rebuild Kill2Kill from the ground up in a new engine. The engine is called Unity3D. The main reason for this is that Unity3D allows me to port the game easily to PC, MAC, Linux, and any console I choose. Another reason is that the engine I’ve used for the alpha (XNA) is simply put… dead.

  2. I’m strongly considering leaving the local multi-player path and taking the single-player one, with optional 2 player co-op. From the data I gathered I can see that for a very large part the game is played with only 1 player. Besides, single-player games are easier to test and develop, but most importantly, I have some cool ideas for single-player and I feel a strong urge to try them out :)

What do you think about this? Would you want Kill2Kill to be a local-multiplayer party game?

Btw, if anyone is interested in the data I gathered from the alpha, you can view it here:
killerdata.azurewebsites.net
(it’s all completely anonymous)



0 comments

Loading...

Next up

Path of Kami: The Evolution of the Lore

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Demonstration of the spells and their effects :)!

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

Cash Banooca

Path of Kami, running around the shrine area

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

A sneak peek at the new OST, can you guess what this song will be used for? 🤔

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror