Game
-Open Source- Chaotic Rage 1.9
10 years ago

Now with more red! 1.8


Chaotic Rage 1.8 is now available! This release brings many new features.

Before I discuss the changes, I’d like to thank the three contributors who made this release possible.

Igor Živković (igzivkov) provided a couble of patches, Enjgine has been very vocal with the bugtracker as well as providing artwork, and our newest project member, Magnus Espersson (esper) has provided more than 70 commits towards this release. Thank you!

This is another big release. Over about two months we did 278 commits which is exactly double the 139 commits in 1.7! This is really quite incredible, and only possible through the additional assistance I receved throughout the development of this release.

Most of the changes in this release are bug fixes. A huge nuumber of memory leaks, NULL-pointer dereferences, and other issues have been fixed. A lot of this work was completed by esper. There were also various small build improvements and many many fixes to lint errors found by tools such as cppcheck.

New features include basic internationalizaion (i18n) support, although this is still not really usable yet. We changed all of the font rendering to use UTF-8 and to use a font which supports non-ascii characters. Bullet physics was upgraded to 2.82 and there were also various related performance improvements. A number of small usability imrpvements have been added. We’ve added a help screen (F1) whist ingame, as well as in-game camera angle changing. Some networking bugs have been fixed too.

Graphically, we’ve now got a suite of new maps which look heaps better. Shaddowing works properly in a lot more cases now as well. Maps gained support for multiple heightmaps, as well as no heightmaps at all, such as the caves map. A lot of visual bugs have been fixed, and the game looks heaps better in this release. We also changed the minimum version of OpenGL which is required from 3.1 to 3.0.

A lot of the scriptiong code got an overhaul. There is still some improvements needed here, but it’s heaps better already. We’re now using hte excellent LuaBridge library for a lot of the Lua interface code. This allows class objects to be passed back-and-forth between C++ and Lua, so Lua code can now manipulate the game world in many new ways. There is even a new gametype which uses these new features to implement a basic map builder. Use the ‘M’ key to open the map creation dialog.

I think that’s everything. Wow, what a release! Quick, go download it now!



0 comments

Loading...

Next up

Path of Kami: The Evolution of the Lore

Shadow The Hedgehog X pixel art

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

The whole squad is here!

Interested? Follow me!

Terraria

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901

Path of Kami, running around the shrine area