Game
Everything Wrong With Classic Platformers: The Game
8 years ago

Oct. 31, 2017


The jump bug was fixed. Turns out that not all of the sprites were centered properly, causing the sprite to reset itself whenever certain actions were done (ie. Jumping was centered at the top left,causing the top left to be what was centered in the floor collision code in the programming, hence why the jump always went to the left middle of the previous object). Then, I cleaned up the walking animation and the general look of the character (through the import, some of the lines got really bold, making him look blocky).
A gun was also added to the game, so that I can add a more diverse mob-cast (some will be taken care of through jumping on top of, some being shot, some having both). Because of this, I decided that I would not add a melee option to this game for now, however, this might be revised later with the addition of extra characters, boss creation, etc. That being said, the terrible trope of the first level shall be : Horrible Team Dynamics.
I’ve also started on the dialogue, which will be animated into the final product.
With that, I plan on learning a new bit of code to give myself a dynamic camera that places our hero in the center much like most platformers. I wish to do this so that I can start on a true level design. After which, I can design the mobs and puzzles in the level, so I can move on to the next one. Hopefully I can implement that over the next few days.



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