Hello everyone.
This is an official notice that this game is on hiatus. I went through a rough patch and I’ve lost interest in it. Eventually I will come back to it, but not for some time. I’m sorry if this disappoints anyone.
However! That is not to say that I am completely inactive. I have actually begun work on another game that I will posting for soon, and I have a lot of enthusiasm for that one.
I apologize once more if this disappoints anyone, but if I worked on this game now, then it wouldn’t be a good quality one and I would have to go back and re-do it anyway because my heart wouldn’t be in it.
See you on the next game guys.
Next up
So
i may or may not make an full art of some person or i may just leave this like that-
Runestones: from concept to in-game model🗿
Werehog transformation process. #sonicunleashed
Showing off player 2 😎
What do you think?
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
(sound ON 🔊) We changed the tree harvesting selection sounds. Again.
Should we stop already? Let us know!
Find out more about the game on Steam:
for the past 2 days I finally made the first demo build of shurugami
you can playtest now for yourself here: https://gamejolt.com/games/shurugami/605507
tell me what you think!
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