I know Raycasting Game Maker was not super successful with my previous games. However, again, I really want to utilize the limited features of this engine in a creative manner to execute the psychological horror aspects of this game. I have confidence I will do things right this time around. There are a few sacrifices I have to make switching over to this engine, but the main things I want to achieve are definitely doable in this engine with some work arounds. Here are some screenshots of what the game looks like so far. Obviously with GZDoom Builder it looked better because I could actually make sectors and stack them on top of each other with dummy sectors to create objects and appliances throughout the map (see old screenshots in the earlier devlog to see how they compare). In RGM, I have to either make all the objects and appliances sprites that always face you or wall textures, so all of them lack depth, but again, limit pushing. The layout in the original version had very vague influences from my own house, but I decided to instead try and copy the house my grandma lived before she passed away into this map layout, since it gives me a reference to work off of, and my grandma's house was SUPER eerie in the night, especially in the basement. I am honestly impressed how well I was able to mimic its layout, despite the limitations. Obviously I am not copying it down from detail to detail, one because that's a lot of work, and two, again, lots of limitations, like the lack of depth in objects and the fact that RGM only allows you one texture for the floor, ceiling, and doors in each level, but I am getting the general layout and details of it in here.
Next up
Dev. Screenshots
Bandana Dee the Dream Friend
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
Annie of the stars
Snacktime
Blender eevee render from the upcoming Video Pt. 2
If you really like my work, please give some support by buying me a cofffee!
Working on expanding the moveset of the arcade boss with some additional normals and special moves! Have you already faced her at the end of arcade mode?
Royal!Papaya
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