I know Raycasting Game Maker was not super successful with my previous games. However, again, I really want to utilize the limited features of this engine in a creative manner to execute the psychological horror aspects of this game. I have confidence I will do things right this time around. There are a few sacrifices I have to make switching over to this engine, but the main things I want to achieve are definitely doable in this engine with some work arounds. Here are some screenshots of what the game looks like so far. Obviously with GZDoom Builder it looked better because I could actually make sectors and stack them on top of each other with dummy sectors to create objects and appliances throughout the map (see old screenshots in the earlier devlog to see how they compare). In RGM, I have to either make all the objects and appliances sprites that always face you or wall textures, so all of them lack depth, but again, limit pushing. The layout in the original version had very vague influences from my own house, but I decided to instead try and copy the house my grandma lived before she passed away into this map layout, since it gives me a reference to work off of, and my grandma's house was SUPER eerie in the night, especially in the basement. I am honestly impressed how well I was able to mimic its layout, despite the limitations. Obviously I am not copying it down from detail to detail, one because that's a lot of work, and two, again, lots of limitations, like the lack of depth in objects and the fact that RGM only allows you one texture for the floor, ceiling, and doors in each level, but I am getting the general layout and details of it in here.
Next up
Dev. Screenshots
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Fan art for Foolish I'm feeling kinda better so I drew this
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
Family band complete!
The whole squad is here!
Interested? Follow me!
Update 2.627
New challenges & new effects!
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
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