I know Raycasting Game Maker was not super successful with my previous games. However, again, I really want to utilize the limited features of this engine in a creative manner to execute the psychological horror aspects of this game. I have confidence I will do things right this time around. There are a few sacrifices I have to make switching over to this engine, but the main things I want to achieve are definitely doable in this engine with some work arounds. Here are some screenshots of what the game looks like so far. Obviously with GZDoom Builder it looked better because I could actually make sectors and stack them on top of each other with dummy sectors to create objects and appliances throughout the map (see old screenshots in the earlier devlog to see how they compare). In RGM, I have to either make all the objects and appliances sprites that always face you or wall textures, so all of them lack depth, but again, limit pushing. The layout in the original version had very vague influences from my own house, but I decided to instead try and copy the house my grandma lived before she passed away into this map layout, since it gives me a reference to work off of, and my grandma's house was SUPER eerie in the night, especially in the basement. I am honestly impressed how well I was able to mimic its layout, despite the limitations. Obviously I am not copying it down from detail to detail, one because that's a lot of work, and two, again, lots of limitations, like the lack of depth in objects and the fact that RGM only allows you one texture for the floor, ceiling, and doors in each level, but I am getting the general layout and details of it in here.
Next up
Dev. Screenshots
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitologÃa latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
Regional Bulbasaur. #Pokemon
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.
Respect (Only TLOZ Players Will Understand)
Among us_into Madness
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