Game
Nightmare Fishing Tournament

8 years ago

Officially looking for team members ( NFT3D)


I’m officially putting together a team to produce “Nightmare Fishing Tournament 3D”. I went to Teamups and am currently waiting approval to post about it. I should know within 24 hours. Aside from general game director, my role in the project would be to create the 3D models ( as you can see, the “Dream Eater” came out pretty well and stayed true to the original design ) as well as pick out the sound, music, voice actors ect. I would also do any 2D work, such as shop icons or H.U.D elements.

5d0b0924e2afb.png

I’m currently searching for a rigging/animator for my models, and a programmer who can help make the project a reality. Anyone interested please give me a shout on my email: [email protected]

5d0b092744b13.png


0 comments

Loading...

Next up

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Family band complete!

The whole squad is here!

Interested? Follow me!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Finished work on the emotions of a new character for the tank universe

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Microsoft Windows XP Unprofessional (windows logo prototype)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.