this is definitely gonna get moved to a different page
the game is being made in Clickteam now and the plans in general are much different
(incase you didn't see the post from 5 days ago)
I'll make a new page once I feel it's necessary, right now the game isn't really in a state I can consider worthy of a page yet because there's not much to show
this page will still be kept up though really just for archival
Next up
New menu screen made with that "ABANDONED" image blender file I got from @Jackwald
's fnati asset kit obviously it still needs some work but for now that's what it'll be
Sorry for going dead silent for a whole week, just know there's like 30 characters programmed now from what I counted more yap in the article
dfasdf dsavsadcacfsdcfdasfxasdfx
okay most likely the last little progress thing I post today or maybe for some time idk but
coded in hiding and also coded in the face before Oswald and Disembodied mostly because the face is simple(buttons from fnati found)
coded in pnm before even coding in the disable camera, hiding, and power outage thing... although because there isn't a jumpscare sprite he can't hurt you and kinda just says stuff and laughs at you
(buttons from fnati found)
hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmMMMmMMMmmmmMMMMmmmMMMMmm..,,
New build is now basically at the same point as the old build I made some nasty progress on this yesterday and just today got it back to where it was past mickey wasn't even fully coded in the old build so there's more progress than before
I doubt a single one of my followers is gonna understand this but whatever
guess who remembered that their stupid fnati / adi remake game existed after months
Help Anyways coded in Acephalous and Suicide Mouse Shade renders and Acephalous render IS/ARE NOT mine shade renders are made by Malrat / PNM from his FNATI 2.0 Remastered fangame Acephalous render comes from adi 2.0










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