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Hills!
Okay i gotta explain why did the first stage took so, long.
It's because of cutscenes, extras, and mechanics.
C'mon it's the game begining.
Also i was working on a Gamemaker like Editor! It REALLY acceraletes game deving.
I will get to my cave.
I've been working like a rat these past few weeks, it needs sprite and physics adjustments BUT IT'S PLAYABLE, HAHAHAHAHA.
This stage is not gonna be an “press → simulator” it will have, ATMOSPHERE, HORROR, and etc.
hill.
So close, so close, but so far away.
The fires await.
Uh, Hello? I wanna post something. The game WILL have flashing lights and colors. So.. to avoid any deaths, and trouble, i will add an toggle, that will be deafult on off, I got scared of bad things happening after a case. That's it.
sᴛᴀɢɴᴀɴᴛ.
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Happy .
Good News: The game is gonna need more time for sprites, and bug polishing.
Bad News: The game is delayed and it will probably be more heavy, but i am not making a badly optimized game like cod.
PROGRESS:
Menu, is finished!
Besides some controls and buttons, it's finished.
Ps: Time Attack, is only when demo is finished.
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