Game
Undertale: Bad Time Trio (Max's take)
3 days ago

ok so update on the game as a whole, all I need to do is finish up the extras menu and then go through the game a few final times with the play testers to make sure everything works and then I'll HOPEFULLY finally release my take on bad time trio




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Here's a sneak peak at the settings for the game RN (I will take suggestions if you have any)

new menu sprites (chara still looks kinda bad but overall it's much better)

I remade the logo because the old one looked bad

I've been mostly coding things outside of the fight like a skip button in the death menu and some holiday stuff but here's where I'm at in the fight (I need to finish this cutscene and have a cut off and then the "demo" will be released)

Here's a look at the menu that I've finally finished also the demo is releasing next week at the earliest

IDK if it will be in the game or not but I made this because I was bored this morning also hi, I have no idea how I'm supposed to do these

This is a real screenshot from the game. I'm not kidding. Silly mode is peak.

I have updated papyrus's sprite, I thought the old legs looked weird so I made them better (this is like the 10th time I've updated his sprite during development)

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!