Game
Undertale: Bad Time Trio (Max's take)
28 days ago

ok so update on the game as a whole, all I need to do is finish up the extras menu and then go through the game a few final times with the play testers to make sure everything works and then I'll HOPEFULLY finally release my take on bad time trio




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I have updated papyrus's sprite, I thought the old legs looked weird so I made them better (this is like the 10th time I've updated his sprite during development)

Here's a sneak peak at the settings for the game RN (I will take suggestions if you have any)

I remade the logo because the old one looked bad

IDK if it will be in the game or not but I made this because I was bored this morning also hi, I have no idea how I'm supposed to do these

I've been mostly coding things outside of the fight like a skip button in the death menu and some holiday stuff but here's where I'm at in the fight (I need to finish this cutscene and have a cut off and then the "demo" will be released)

This is a real screenshot from the game. I'm not kidding. Silly mode is peak.

Here's a look at the menu that I've finally finished also the demo is releasing next week at the earliest

new menu sprites (chara still looks kinda bad but overall it's much better)

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity