Next up
yo, im bored so new qna:
ask stuff
yo, is this design cool?
Using probably the dumbest way to program collision hitboxes in overworld maps takes a lot of time
The stuff I needed for the devlog are done, but I’m still struggling a bit to put the videos together in a post. I’ve now figured out how to do it, but I think you guys should wait a bit.
here’s the Dust Route Sans sprite in a more basic UT style. :^)
boner man
this is what we have to do whenever we implement the sprites 90% of the time (make the collision hitboxes) song by @Broken_Vessel ![]()
this post is not related to the dust but could you guys take a look at a new short game i'm making?
here the link: https://gamejolt.com/games/MOON/1041020
im now part of the UNDERTALE LASTBREATH team
I'm here to tell that I plan to make a very important devlog. I'll show some footage of the overworld and a full fight with the dummy to show the new mechanics of the battle system.
I'll also talk about what the demo will have, and when it could come out.













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