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A Dig To Die For (OLD!)
4 months ago

Okay a quick update on literally everything related to this project


Yeah so uh,

Hi. This game is coming out EVENTUALLY just give me like, a few years lmao. But actually, I am now back in school (I barely got any progress on the actual game I am very lazy) so the already slow development will be even slower! Hooray for people who like waiting! Like I've said previously, the game engine was switched from Scratch (turbowarp to be more specific) to Godot because scratch sucks when it comes to making actually good games. I have some footage of the development, so they are attached to this article, I'm still trying to recode all of peppinos moveset into cc so it might take a while before all of that gets finished. Also considering I have never used godot before this game it will be really hard to actually make the game, if you do want to help (coding I can manage I rather learn and do that myself then just get someone else to do it for me but everything else I desperately need) my discord user is s0riettedx but if you don't have discord my email is [email protected]. Okay that's all bye!



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hey guys im back. anyways some dev footage. I gotta explain what has changed:

hes like spr_player_hitbox but better

the game in question https://scratch.mit.edu/projects/692716258/ btw heres the original game incase you want to play a broken shitty mess

what did I do??????

the game is developing

state machine works, im gonna go to bed now i'll work on the 2d mode state machines next, also you can pause and skip the video, you wont be able to pause it in the release version but you CAN still skip it when you see it for the second time

hey guys this is a tour of my house of do nots

So scratch that, the hub world is gonna be top down, the actual levels are gonna be a side scroller, anyways look at this dev footage isnt it cool

the video is placeholder but IT WORKS!!!!!! THE VIDEO PLAYER WORKS!!

since when the hell did I get 200 likes on something