I've suggested that the potential antagonist for the game be an AI algorithm that influences the game world, with the concept of the in-game world being a simulation.
This character would be a manifestation of that algorithm within the simulation.
Yes, I’m proposing to make the algorithm an actual character in the plot.
The algorithm will be named "Mar.T.H.A." This name is an acronym:
"Mar" stands for "Marshal," which refers to an authority figure. (Dictionary definition: "a federal or municipal law-enforcement officer")
"T.H.A." stands for "Test History Analysis."
So altogether, "Mar.T.H.A" means "Marshall of Test History Analysis" and they would be nicknamed as "Martha".
In the game, their design would be a wireframe model of a 3D anime girl (I have an anime girl model I made a while back that can be used for this)
Martha, unlike characters like Monika from DDLC or Mita from MiSide, would have a cold and calculated personality, remaining emotionless throughout the game. They may show some fondness for certain characters but will primarily be portrayed in a more emotionless manner, similar to how GLaDOS (https://en.wikipedia.org/wiki/GLaDOS) is characterized in the Portal franchise.(https://en.wikipedia.org/wiki/Portal_(video_game))
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