Okay, well, the game intended to be relased is at halt in its development, as i quickly got tired of the idea. Instead, I am now making a sandbox game, but at least I can use scripts and resources from the previous game! (It was a zombie survival game)
Next up
Hello again!
We'd like to apologize for not communicating about the game, and what's been happening with the studio.
Please take a little bit of time out of your day to read the article below, explaining what happened, and what we're planning;
Thank You.
Sumo Cars 2's development has been facing some technical difficulties with the editor, however, the issue is now resolved.
Development is continuing, and we are hoping to get an update out by new year's. Stay tuned!
This website.
Please stop sending me notifications for this. I disabled them.
FIRST VERSION OUT NOW! Go check it out!
More updates coming soon, so make sure to leave your feedback and follow me and the game to be the first to know about the game's evolution! :)
Another snippet from development, back when update 0.3.2 was brewing. Maybe a little bit too much light?! :D
I have a small side-project in the works! Something rather useful. Here's a for now blurred sneak peak!
A statement regarding Sumo Cars 2's development;
Very difficult times are upon me. I have my future on the line currently, and a very thin one at that. I am not ending development, but it may be a while till the next update. Please be patient, thank you.
The project isn't dead! We know we sound like a broken record by now, but there's been difficulties in the real world stopping true progress.
However, progress IS being made. Have a screenshot of the new WIP map! :)
Game updater done, now working on ragdolls and much more! Unfortunately, I cannot guarantee a release today or maybe even tomorrow as I planned, thanks to today's Windows breakdown. Thanks, MS.
Nonetheless, if you like what you see, consider following! :)
Oooooo, you will watch this video and do exactly what it says, oooooooo
https://www.youtube.com/watch?v=DxBvK0fFpTE
Credit goes to @MATIIll :)
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