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2 years ago

okey dokey heres another game boy style cover of sonic 2 8-bit, this time it's the theme to gimmick mt. zone. hope ya like it

link to youtube version: https://www.youtube.com/watch?v=Vi6X4YK-zVE

made using furnace tracker


Gimmick Mt. Zone - Sonic the Hedgehog 2 (8-bit, Game Boy Cover) - REMASTERED
Alright then, here's another remake of something I did 3 years ago... you can view the original version by clicking the end card. Gimmick Mt. image in this v...
https://www.youtube.com/watch?v=Vi6X4YK-zVE


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I've been feeling ill for the past week or so, but I am slightly feeling better now. I still have a cough, but hopefully it'll go away later this week.

Anyway have a sketch of Pumpkaboo I made for no reason... other than spooky month I guess?

revamped party area is almost done - here I used GIMP to place the pokémon images on the walls using the program's unified transform tool. I'm going to draw some new images next to where natu and hoothoot are, just to fill in the empty spaces

started working on a revamp of the supply closet camera

I plan to redo the ones for the party area and arcade after I am done with this. I'll also try to post progress of stuff that's coming/being changed in v1.5 as frequently as I can!

@MimiiPyon is a Jolter to Watch and a Sonic fan artist / part-time Vtuber! Follow MimiiPyon before the quest ends on March 18 and you'll get Coins!

Sonic's ending pose from Advance 1... in classic form instead! I drew this last month, I plan on doing the others as well but I haven't got around to them yet.

Might be for something I will be working on after AHaR v1.5 is done? who knows!

@TheGamingGoru is a Jolter to Watch and artist who loves making fun cartoon and video game art! Follow @TheGamingGoru before the quest ends on April 29 and you'll get Coins!

A.I. changes [warning: flashing images]

More info below

new supply closet camera is done; here it what it looks like in-game. I've also remodelled some parts of the camera map a little bit if you couldn't tell, just so it's slightly more consistent with the size of the rooms

Earliest in-dev gameplay footage of AHaR...?

More info in the article