2 years ago

Old and new versions of Plunko's home interior.




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I lost motivation to continue developing in 2021. I was discouraged because my programming skills weren't the best. I took the time to get better, and well, I feel like this video proves that. I decided to a platformer, but with an energetic twist!

Here are some images of what the game used to look like. This was a very bare bones version of the vision I had for Plunko. At this time it was just a keep up game that was really boring.

Which brings me to the current version of the game. This is the demo you can download. I've improved a lot but there is still more work ahead! Right now, I'm optimizing the statemachine for Plunko. Updating animations and adding a level editor.

Just updated some building art!

I used to develop with Unity and switched to Godot. I also refined the art style and learned how to create the movement I had in mind for the game. This version of the game was fun but something was missing.

Looking great with the new animations, buildings and trees!

Check this out! I made new scenery for the game.

I've been working on this game for 3 years now. A lot has changed since then. Not only has my art gotten better but my programming as well. Hopefully I remember to post updates more often. Anyways, here's some cool animations!

art comission.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday