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vibri and oscil
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1999 Devlog Pt. 15: Attack Of The Office Builds
ok so im working on some builds for an office system/mechanic, im almost finished with my second and on the 3rd things will get real anyways have som pics of the most primitive animatronic ai ever and bongos
me typing up everything on ultimatum 2 to get caught up: (i have been behind for 3 whole days already)
1999 Devlog Pt.16: Office Build Mania
Welp, here we are again, and making a good bit of progress. The office builds are going smoothly, but slowly, however this is necessary to how the game will work.
I will work on the main game when these are released.
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1999 Devlog Pt. 11: Response Box Blues 2
However, there is no way to turn those off, so i need to have a variable to switch it on and off, which could make things a bit complicated... as if it isn't already. My game already has fricking SPAGHETTI CODE!
Am I dreaming? 23 WHOLE VIEWS?!
i- I don't know what to say. Thanks so much!
What'cha got there?
some cams (WIP)
Office Reveal
(translation: hows this office that I made millions of years ago)
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