Game
Kirby: Wacky Episode
2 years ago

One last patch (1.0.1) that removes the randomness from the copy ability system is now available. This should make speedrunning more manageable. With this, I'm truly done, thank you so much for the support


1


0 comments

Loading...

Next up

Kirby and the Eternal Paradise - Wacky Episode, version 1.0.0, is now available for download! [IMPORTANT ANNOUNCEMENT BELOW, PLEASE READ]

On this day 3 years ago, I released a Kirby fangame prototype done in a month's work. No copy ability, only one level... Here's Wacky Episode in its infancy.

Game balance is... uh, still work in progress. To demonstrate what I mean, take a look at some fresh Chop Champs gameplay :)

Found a GameMaker layer bug. When adding & activating an effect layer, every layer above will draw to 0,0 coordinates instead of the viewport's x,y.

Wanted to show off some of my girlfriend's custom design drawing for video game characters. One is a jellyfish-themed Zora, and the other 2 are based on Dragon Quest monsters. We might be working together on the Zelda project soon :)

Made some more UI prompts. The right one shows up if what you've inhaled yields an ability, as well as the power level of your star bullet (up to 3)

Working on weather effects, so I decided to recreate one of the most iconic Zelda scene: Link's House on that fateful night, from A Link to the Past! GBC-Style ⛈️

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart

Announcing a name change for the project and a big step in a new direction: The complete project files are available for game makers to download! I'm leaving the entirety of this project in the hands of the community.

The May Showcase is here! Quite proud of this one. A four part video showcasing some of the new additions to the game. This one's meaty!

Busier times are coming, so here's some WIP footage I've been cooking: Dawn/Day/Dusk/Night, GBC-Style.

+ Environmental Sounds. #zelda #fangame #gamedev