Game
Kirby: Wacky Episode
1 year ago

One last patch (1.0.1) that removes the randomness from the copy ability system is now available. This should make speedrunning more manageable. With this, I'm truly done, thank you so much for the support


1


0 comments

Loading...

Next up

Max speed in Kirby Quick, Rainbow Islands Had this recorded for funsies before I left, showing just how fast you can go if you fully upgrade Kirby's stats in this extra mode.

First day of the cold winter, better take something along to warm up... Like some Candles! Comes in Blue & Red colors.

Wishing you all a good holiday season, the updates will continue in 2025. See ya! :)

#zelda #fangame #gamedev #pixelart

Made some more UI prompts. The right one shows up if what you've inhaled yields an ability, as well as the power level of your star bullet (up to 3)

I'm feeling generous, so here's another video showcasing a NPC! This wise kid has something to say, will you hear him out?

#zelda #gamedev #gamemaker #pixelart #gamedesign

-WIP- Got the good ol' Biggoron's Sword ready to swing and send baddies flying! #zelda #gamedev #pixelart #gamedesign

Feeling some creative "block", so here's the last vid for a bit, featuring the Cane of Somaria. Projectiles from A Link to the Past have also been added to this version!

#zelda #fangame #gamedev #pixelart

Hello, I'm recreating the engine of Zelda: Oracle of Ages/Seasons for use in my original fangames. Here's a 2 minutes showcase for many of the items I've developed so far!

#zelda #gamedev #gamedesign #pixelart

Summer is a good time to go water skipping, don'tcha think?

Kirby has been enjoying it very much!

I found this toggle for a Dash Afterimages option I made way back & forgot about. On/Off, your choice! #kirby #fangame

Game balance is... uh, still work in progress. To demonstrate what I mean, take a look at some fresh Chop Champs gameplay :)