Game
Kirby: Wacky Episode
1 year ago

One last patch (1.0.1) that removes the randomness from the copy ability system is now available. This should make speedrunning more manageable. With this, I'm truly done, thank you so much for the support


1


0 comments

Loading...

Next up

Here are some of the latest changes for Eternal Paradise, with more of em coming at a later date!

Max speed in Kirby Quick, Rainbow Islands Had this recorded for funsies before I left, showing just how fast you can go if you fully upgrade Kirby's stats in this extra mode.

Hello, I'm recreating the engine of Zelda: Oracle of Ages/Seasons for use in my original fangames. Here's a 2 minutes showcase for many of the items I've developed so far!

#zelda #gamedev #gamedesign #pixelart

Just did an arena run in Kirby Wacky Episode - 3:43.76 IGT (Fire/Hammer)

Having good fun with kids, as always!

Kirby and the Eternal Paradise - Wacky Episode, version 1.0.0, is now available for download! [IMPORTANT ANNOUNCEMENT BELOW, PLEASE READ]

Summer is a good time to go water skipping, don'tcha think?

Kirby has been enjoying it very much!

Made some more UI prompts. The right one shows up if what you've inhaled yields an ability, as well as the power level of your star bullet (up to 3)

"Alex, that's the 6th time you've shown Kirby rolling this month..." Me, for a 7th time:

Pull, aim & let go: It's the Bow! Charged Arrows will pierce enemies!

Decided to use Minish Cap's version instead of Link's Awakening, with custom Bow & Arrow sprites. #zelda #fangame #gamedev #pixelart