Game
Kirby: Wacky Episode
3 years ago

One last patch (1.0.1) that removes the randomness from the copy ability system is now available. This should make speedrunning more manageable. With this, I'm truly done, thank you so much for the support


1


0 comments

Loading...

Next up

New year, new HUD✨

(Black variant will still be available in settings)

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart

Just did an arena run in Kirby Wacky Episode - 3:43.76 IGT (Fire/Hammer)

Defeated enemies now have a 1/10 chance of dropping yummy food! Kill and eat away!

Here are some of the latest changes for Eternal Paradise, with more of em coming at a later date!

Busier times are coming, so here's some WIP footage I've been cooking: Dawn/Day/Dusk/Night, GBC-Style.

+ Environmental Sounds. #zelda #fangame #gamedev

Summer is a good time to go water skipping, don'tcha think?

Kirby has been enjoying it very much!

Announcing a name change for the project and a big step in a new direction: The complete project files are available for game makers to download! I'm leaving the entirety of this project in the hands of the community.

Squished boi

2 years of development for my Zelda fangame! :)

Thank you all for the support, here's a new compilation video!

[Platform: PC - Release date: TBD]

#zelda #fangame #gamedev #retrogame #pixelart

Giving myself a kick in the ass and working on some grotto thingies. All WIP footage.

#zelda #fangame #gamedev #retrogame