Game
G-Edges


6 years ago

One other thing I have left to do for Levity Fleet is to make it's bad boxart artwork. So far I only have sketches, but what I'm showing now is decent for the boxart. That'll be finished very soon, look forward to it.




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These are the new villains planned for G-Edges, their alt-modes consist of animals, which you can easily tell by their armor features. The villains are fewer in number than the heroes, yet are much stronger, and they have powers comparable to them too.

Here's an example of what the intro stage boss for Quirk'etal will be like, I know it's very basic, but it's a decent WIP for what'll appear ingame.

Back again with another quick update, this time it's moving platforms and oneway platforms. The moving platforms are essential to any platforming challenge while the oneway platforms are great for traveling vertically, more gimmicks to come!

Here's all eight heroes of Quirk'etal, and they have some interesting weaponry. I'm hoping I can program them fully and showcase their potential as quick powerful heroes.

It's the Proloids and Bordones from the 8 bit games, but converted into 16 bit. If that wasn't good enough, I chose to improve their designs to allow for the ability to transform, which will add to the gameplay itself. Until next time, have a good day!

Might've taken forever to draw them, but here's the Diamond Doll rogues. The top and middle rows are the eight bosses you'll fight before the final area, and the bottom row are the last five bosses. I hope to make them challenging and rewarding.

Another update I haven't shown until now. Here's some tiles that could make it into Diamond Dolls, and they look fully 16 bit. They could make the game look much better than what tiles I had before.

This is Palinda, the main antagonist of Quirk'etal. As you can see, she has multiple different forms. The younger she gets, the stronger she is, and she has strong attacks. Only arrive to Palinda's lair if you're strong enough!

Hey all, long time no post? I've been very busy and have redone the whole engine of Diamond Dolls. I've make their main attack method be rolling, and while it's not much, it's a great gimmick that'll go a long way in a platformer!

It's the Buildoids and Scrapones from the 8 bit games, but converted into 16 bit. As an extra bonus, I gave them much needed redesigns to allow the ability to transform, which will add to the gameplay as well. Until next time, have a good day!