25 days ago

One question about the GameJolt API addon: How do I use the 'set game ID and private key' block without the fear of someone decompiling my game and accessing the private key?


Same with the 'achieve trophy of ID' block. The only idea I have is to have an external .env file containing the game's private key / trophy IDs and using something akin to a .gitignore file.



0 comments

Loading...

Next up

will eventually delete this post

Updated my profile picture and made a new banner (plus green variants to tie in with INS6MNIA's theming.)

Testing out a random seed generator I programed in PenguinMod. The seed affects in gameplay in a form (such as randomizing an enemy's path, like in the video attached). Thinking about implementing this in a future game.

Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy! 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

anyone hyped for PELAGIOS?

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

what a map

@protoriastudios is a Jolter to Watch and the computer entertainment developer behind Optimum Link, Skyfear, Motocon, and more! Follow @protoriastudios and their game Skyfear before the quest ends on April 28 and you'll get Coins!

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt