Same with the 'achieve trophy of ID' block. The only idea I have is to have an external .env file containing the game's private key / trophy IDs and using something akin to a .gitignore file.

Next up
will eventually delete this post
Updated my profile picture and made a new banner (plus green variants to tie in with INS6MNIA's theming.)
Testing out a random seed generator I programed in PenguinMod. The seed affects in gameplay in a form (such as randomizing an enemy's path, like in the video attached). Thinking about implementing this in a future game.
Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!
Wishlist the game now: https://bit.ly/LuckyTowerUltimate
anyone hyped for PELAGIOS?
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
⠀
what a map
@protoriastudios
is a Jolter to Watch and the computer entertainment developer behind Optimum Link, Skyfear, Motocon, and more! Follow @protoriastudios
and their game Skyfear before the quest ends on April 28 and you'll get Coins!
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?










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