Same with the 'achieve trophy of ID' block. The only idea I have is to have an external .env file containing the game's private key / trophy IDs and using something akin to a .gitignore file.

2 months ago
Next up
what a map
Soon...
anyone hyped for PELAGIOS?
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
⠀
Testing out a random seed generator I programed in PenguinMod. The seed affects in gameplay in a form (such as randomizing an enemy's path, like in the video attached). Thinking about implementing this in a future game.
will eventually delete this post
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!













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