Game
The Return to Freddy's: Winter Wonderland
3 years ago

One Year.


One year ago today, Luminance released our first fangame The Return to Freddy's Winter Wonderland. Every single one of us was in a call, hadn't slept in over a day, had nerves completely shot. We had 500 Followers and we didn't know the outcome of what we were about to do.

Since then, Winter Wonderland has been praised beyond anything we could've imagined, especially considering it was a TRTF game, we've gained over 4000 followers, gotten verified, announced another game that has amazing support from you guys, and we've gotten closer not only as a team, but as a group of friends.

And none of this would've happened without you being here for us.

We know we're not perfect. We've screwed up countless times before, and we've made mistakes, but through all of this, each and everyone one of you has been here supporting us.

We don't profit off of our games, very few Fangame developers do. Everything we do, is for the pure fact that we love hearing your feedback and support. Without you, everything we do just wouldn't be feasible.

Thank you for believing in us. Thank you for giving us this chance.

~ The Luminance Team



10 comments

Loading...

Next up

NOW PLAYING: Rabbitman!

Sleeping

THANKS SO MUCH FOR 1000 COMMUNITY MEMBERS!

(Saturday Night Devlog!)

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Fan art for Foolish I'm feeling kinda better so I drew this

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Family band complete!

The whole squad is here!

Interested? Follow me!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.