Game
Mayhem ZX
9 years ago

One Year Later...


Hey guys, it’s been too long! A little over a year ago we started developing Mayhem ZX and today I wanna talk about how far we’ve gotten with it.


The Past
So when we first started Mayhem ZX, it was simply a 48 hour game jam that we couldn’t finish in time. The original concept was to have two unique fighters with their own unique weapons and grenades. About a month into development, the game was looking so good that we decided we should work on the game full time. About six months later, we had four unique characters with their own weapons and grenades, but it still wasn’t enough.


The Present
Numb Thumb Studios is a two man team based in Salt Lake City, Utah. And as every indie developer knows, sometimes your project seem just too big! Feeling very overwhelmed and discouraged, development slowed to just about a stand still. After watching countless talks with Amir Ismail (Vlambeer) the creative juices started flowing and development picked back up! So working out kinks in our busy lives, we now have an idea of where we want to end the game. Just an idea though, keep that in mind!


The Future
The final project (as envisioned at the moment) will consist of 10 playable characters, 10 unique weapons and 10 unique grenades. There will at least 4 multi-player stages, and at least 2 single player target levels. Now remember that this is our current vision for Mayhem ZX, and it is likely to change as development continues. For instance, we’ve talked about an actual campaign mode, but just talk is all it is at the moment.


Thanks for taking the time to read this, and stay tuned for our upcoming Dev Logs to learn about the characters, weapons, stages and more!


  • Numb Thumb Studios


We leave you with this!
Character Concept design - Cyber Stelios

5d0aecdb4ec17.jpg


0 comments

Loading...

Next up

Bandana Dee the Dream Friend

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

I-Buki

Mio-Da!

Ibuki Mioda!

Shuiro Haname. #Commission

Commission for @ShuHaname

Made my first ever animation.

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Got some fun collectibles in our game, Path of Kami!

Hey you, rookie! Yes, I am talking to you!! Come over here? Relax! Just stick to me and everything will be fine. By the way, my name is James Varhuher, but you can call me Big J. I will bring you up to speed.