Game
Attacku
13 years ago

Only 2 days left!


Wife made some asteroids and an enemy, and I implemented game over level progression and started level 2. Only a few “must do” items on the list, but still plenty of things on the “nice to have but probably no time to implement” list.

May have limited time to work on my entry tomorrow but I am for a mad dash towards the goal line on sunday.



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Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Demonstration of the spells and their effects :)!

Why walk when you can jump?

Shuiro Haname. #Commission

Commission for @ShuHaname

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg

Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.