Game
Belgrad: Curse of the Castle
9 years ago

Open Beta available!


Because the actual game is complete, and since at the rate I’m going, it’ll take MONTHS to complete original music for this game, I’m releasing an open beta of this game. What would/could change in the final version? Music, mostly. Right now, I’m using temporary tracks (and one original piece) for music on this game.

As such, I must make a big disclaimer because of my selection of temp tracks:
These Dreams by Heart.
Best of Anime and Sailor Moon (DiC Soundtrack) by Rhino Records.
Sailor Moon by Naoko Takeuchi and Toei Animation. Selections include tracks from the Super Best album and the musical.
…other tracks by their respective owners.

Anyway, enjoy. If any of you want to make original music for this game, please contact me and we might be able to finish this game.
If this game gets deleted for misuse of said tracks, you know why.



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There are a lot of robot arms in a prosthetics factory. They flail about, so don't get too close, or they'll hurt you.

Here I am, still trying to push the limits. I'm pretty sure there's a shader for Mode 7 out there, but this is what I've been working with.

Also, because of limitations, red flashing floors generate force fields you can bump into.

This background full of conveyor belts might make it a bit more factory-like, but it's still ominous.

Screenshots for Belgrad: Curse of the Castle

I might have gone too far in a few places, and not enough in others.

So, what's the secret to drawing a car?

1. Just draw the car from profile, back, and possibly front.

2. Dig out any Hot Wheels product for reference.

3. Use the reference to figure out how to draw those in-between angles.

The only thing harder than animating a set of wheels is making it handle like a set of wheels.

...and making an infinite floor without resorting to the official 3D engine.

Testing out a tentacle...

Trying to do that Infinite Floor thing (technically, it's a trick of the camera), and I think it chugs.

Makes sense, since it's drawing on one surface over and over for each scanline, then putting that on another surface, which puts that on-screen.

Hmm...

Robots fresh off the assembly line from the prosthetics factory.

I call the ones that crawl "Gwendy", after the dolls from Small Soldiers.