Game
Belgrad: Curse of the Castle
9 years ago

Open Beta available!


Because the actual game is complete, and since at the rate I’m going, it’ll take MONTHS to complete original music for this game, I’m releasing an open beta of this game. What would/could change in the final version? Music, mostly. Right now, I’m using temporary tracks (and one original piece) for music on this game.

As such, I must make a big disclaimer because of my selection of temp tracks:
These Dreams by Heart.
Best of Anime and Sailor Moon (DiC Soundtrack) by Rhino Records.
Sailor Moon by Naoko Takeuchi and Toei Animation. Selections include tracks from the Super Best album and the musical.
…other tracks by their respective owners.

Anyway, enjoy. If any of you want to make original music for this game, please contact me and we might be able to finish this game.
If this game gets deleted for misuse of said tracks, you know why.



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If there's going to be a save feature in my game, I might as well give the players their own kind of Level Select so they can replay it any way they want.

I know I should work on that boss, but still...

Screenshots for Belgrad: Curse of the Castle

Why a chrome sphere for this logo? Because I wanted to.

What happens in the "O" usually changes from game to game. Cybosaurs had Sinistar, Shiro Ninja had , Shiro Ninja Mayhem had Pirate Jack, Dragonian had the cast of Staff of Laria, and so on.

One of the bonus stages will be a top-down stage where you try to stop the Demolition robots from smashing the summer home.

...but I don't know whether or not failing a bonus stage should "count". I think the worst bonus stages in gaming are mandatory.

Welcome to Space.

...not much going on here, is there?

Testing out a tentacle...

I decided that the fourth button will be used for switching between using weapons, and not using them. Why? Because it works with the mouse's scroll wheel.

Also, you've got an indicator at the top-left if you've got the gun active or not.

That boss is now done, and implemented.

I can safely say I've completed half of the main game now, even though it's just the first three levels and the second-to-last.

Time to do something else.

Animation testing, again.

I map animations to keyboard buttons, then figure out the AI. Character movement is tied to the animations before adding the AI.

...and that's why I think a fighting-game mode can be programmed in this game.

I'm getting close in the rigging department. I might need to adjust how the shoulders work, but it's getting there.