Game
Belgrad: Curse of the Castle
9 years ago

Open Beta available!


Because the actual game is complete, and since at the rate I’m going, it’ll take MONTHS to complete original music for this game, I’m releasing an open beta of this game. What would/could change in the final version? Music, mostly. Right now, I’m using temporary tracks (and one original piece) for music on this game.

As such, I must make a big disclaimer because of my selection of temp tracks:
These Dreams by Heart.
Best of Anime and Sailor Moon (DiC Soundtrack) by Rhino Records.
Sailor Moon by Naoko Takeuchi and Toei Animation. Selections include tracks from the Super Best album and the musical.
…other tracks by their respective owners.

Anyway, enjoy. If any of you want to make original music for this game, please contact me and we might be able to finish this game.
If this game gets deleted for misuse of said tracks, you know why.



0 comments

Loading...

Next up

Like I said before, draw_background_tiled_ext() can't do rotation. ...but if I'm not rotating, I can use it without consequence for an infinite floor.

I'm gonna work on a system for the road to constantly spawn objects as I move forward in a sequence.

First off, you can't rotate a background with draw_background_tiled. However, you can draw anything on a BIG surface, and a surface can be rotated and doubled up.

So, the infinite floor uses a surface, and now it's not chugging so hard. Look at the FPS.

The only thing harder than animating a set of wheels is making it handle like a set of wheels.

...and making an infinite floor without resorting to the official 3D engine.

So, what's the secret to drawing a car?

1. Just draw the car from profile, back, and possibly front.

2. Dig out any Hot Wheels product for reference.

3. Use the reference to figure out how to draw those in-between angles.

I might have gone too far in a few places, and not enough in others.

Testing out a tentacle...

All this work to get punched in the face.

Screenshots for Belgrad: Curse of the Castle

I'm getting closer to my goal here.

All these rock piles are gonna loop indefinitely for now. My goal is to make the road widen, tighten, and move side-to-side with the walls.

...and replace the grassy floor with something more fruitcake-like.

A step-by-step process for bigger sprites.

GM Studio 1 works like Windows XP's Paint, but with nicer features. As such, even a lefty like me can learn to draw right-handed with a Line tool.