Game
Belgrad: Curse of the Castle
9 years ago

Open Beta available!


Because the actual game is complete, and since at the rate I’m going, it’ll take MONTHS to complete original music for this game, I’m releasing an open beta of this game. What would/could change in the final version? Music, mostly. Right now, I’m using temporary tracks (and one original piece) for music on this game.

As such, I must make a big disclaimer because of my selection of temp tracks:
These Dreams by Heart.
Best of Anime and Sailor Moon (DiC Soundtrack) by Rhino Records.
Sailor Moon by Naoko Takeuchi and Toei Animation. Selections include tracks from the Super Best album and the musical.
…other tracks by their respective owners.

Anyway, enjoy. If any of you want to make original music for this game, please contact me and we might be able to finish this game.
If this game gets deleted for misuse of said tracks, you know why.



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This boss is done, more or less.

I'm gonna try to work in a different department.

Here. For reference.

For this one picture, they're either getting PS4'd, or they get faces.

...so much for that zany scheme.

Let's see if I can do something else.

I'm feeling a bit more off than usual today.

Here, have some smaller weapons.

Screenshots for Belgrad: Curse of the Castle

Despite all this work on the top-down segments, I'm not vibing with 'em.

...might as well send this into Bonus Stage purgatory, and make an additional platform stage.

Now, if I have enough motivation for Mode 7 stages, though...

I realize that I don't need a fancy transition for Mag-Nia to use Seven Force-style weapons.

...but maybe I shouldn't use circles for the whip.

So, I'm working on the top-down sections. There are three of these things planned for this game.

The DemoBots have to be a little shorter for this perspective, and they're mostly headed downwards. So, hopefully, I won't have to draw so many GFX.

I felt like I needed to punch up these level intros.

The silhouette should indicate what kind of level you're getting into. I've yet to implement the Top-Down or Mode 7 levels, so I've only got a silhouette for the main levels.

I've been working on a moving pulley that activates when you grapple to it. If it moves you into a solid block, you let go.

...now I've gotta figure out Mag-Nia and her amazing weapons.