Okay so first reason I did this was to show off the old versions of the character I am most proud of! This raccoon character is only one of two characters that stuck around in every build. (Don't make fun of my bad graphic design for the original one I was very young!) As you may have noticed, this game is going to be drawn in 2d. The whole point of this game is the test concepts for other fangames so it won't look super pretty until the final build for release (unless I decide to make it in a more powerful engine in the future!). Basically I am asking which of the art styles seems better. Is the bordered cartoony design better or the newest and more robot-like design better? (If I go back to designs similar to the second and third the proportions will probably be redone to be a bit more like the newest one!).
Next up
Devlog Day 3
EPIC! I finished Minigame 02 and will begin work on 03 tonight!
Here's a peek at the Extras part of the Extras menu. I want it to be a more important feature than in regular FNAF games, but I won't reveal anything yet...
I HIT 1,000,000 LIKES ON GAME JOLT!
A huge thank you to everyone who follows my projects and posts on GJ.
I am apparently the first individual to reach this milestone, and a trophy was made JUST FOR THE OCCASION! Thanks GJ!
Celebratory art by @JennyKai31 ![]()
AD: Project: I'm Still Here will officially release Demo A.1 on July 8th! Follow the game for daily devlogs, screenshots, and more!
Come out and play!
Devlog Day 2
Devlog Day 1 (Accidentally posted this on my account page so I'm reposting here)
The hunter craves for his prey
I just want to show you guys because I had a good laugh at some of these. Here are the original two title screens for the first two builds of the game. The last image is the new title screen for the game which I am very proud of!














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