Okay so first reason I did this was to show off the old versions of the character I am most proud of! This raccoon character is only one of two characters that stuck around in every build. (Don't make fun of my bad graphic design for the original one I was very young!) As you may have noticed, this game is going to be drawn in 2d. The whole point of this game is the test concepts for other fangames so it won't look super pretty until the final build for release (unless I decide to make it in a more powerful engine in the future!). Basically I am asking which of the art styles seems better. Is the bordered cartoony design better or the newest and more robot-like design better? (If I go back to designs similar to the second and third the proportions will probably be redone to be a bit more like the newest one!).
Next up
Devlog Day 2
I've been working on the camera and control panel and I am in LOVE with this vent panel! It's not the final one as I am still working on my low quality Alpha build, but this is about what the panel for managing vents will look like in the final build!
Project: I'm Still Here will finally see the light of day! After 7+ years, I am releasing the first demo of the fourth and latest build of the game in the next week! Our tentative release date is July 7th! Head to the game page to get updates!
Here's a peek at the Extras part of the Extras menu. I want it to be a more important feature than in regular FNAF games, but I won't reveal anything yet...
Gameplay Teaser
Devlog Day 3
EPIC! I finished Minigame 02 and will begin work on 03 tonight!
I just want to show you guys because I had a good laugh at some of these. Here are the original two title screens for the first two builds of the game. The last image is the new title screen for the game which I am very proud of!


















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