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To impressionado cmg msm
base de mapa pronta mecanica de tiro funcionando e comecei a fazer a inteligencia artificial do inimigo
agora o inimigo pode seguir o player e recuar caso o player se aproxime, preciso melhorar ainda mas n sou muito bom com isso.
Hey guys! remember this game here? I made it for a gamejam in 2018 and recently decided to redo it! Above is the comparison of the gamejam version to the current version, I am very excited about the project and OMG it is getting so much better!
Progresso do menuZAO
So
i may or may not make an full art of some person or i may just leave this like that-
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Showing off player 2 😎
What do you think?
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)











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