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Hey guys! remember this game here? I made it for a gamejam in 2018 and recently decided to redo it! Above is the comparison of the gamejam version to the current version, I am very excited about the project and OMG it is getting so much better!
To impressionado cmg msm
base de mapa pronta mecanica de tiro funcionando e comecei a fazer a inteligencia artificial do inimigo
agora o inimigo pode seguir o player e recuar caso o player se aproxime, preciso melhorar ainda mas n sou muito bom com isso.
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Werehog transformation process. #sonicunleashed
Strange Umbrella
Terraria
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)











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