Game
ULTRA SANS FIGHT
7 years ago

...


Pour essayer d'accélérer le développement (J'ai un peu de mal, bordel!), j'ai essayé d'utiliser le preset de Samuel Wolfang (créateur de Undertale : Revenge) mais je pense que ça sera plus long de tout comprendre que de refaire le système d'Undertale moi-même.

capture_dcran_59.png

Respect au créateur de ce truc mais trop compliqué à comprendre pour l'utiliser, juste peut être pour m'inspirer.

Si vous voulez connaitre mon avancement, sachez que ça a reculé.

Pour la simple raison que mon code était tellement bordélique et bugué que, quelque temps après en rouvrant mon fichier, je comprenais plus rien à mon propre code :/

Je refais donc tout, en cherchant mieux sur Internet pour apprendre et avec un code plus organisé.

Donc... Ca donne ça pour l'instant :

capture_dcran_60.png
  • Barre de vie fonctionnel à 50% (faut encore programmer le code quand on se prend des dégâts.)

  • Rétribution Karmique (KR) fonctionnel à 50% (Pareil que les HPs)

Dans ce fangame, le KR aura une nouvelle façon d'apparaître. La barre d'HP devient violette à gauche (fondu violet/jaune) au lieu d'une barre qui s'affiche sur celle de HPs. Cela vous empêchera de savoir exactement combien de HP environ vous allez perdre avant que l'effet soit terminé. Plus compliqué et plus stressant.

Je sais, c'est long. Désolé pour les impatients.

Mais imaginé qu'un jeu/fangame est long à programmer.

Prenez Deltarune pour exemple. 2012 à 2018 pour le chapitre 1 et environ 7 ans max pour le chapitre 2.

Bref...

Bonne soirée/journée.


To try to accelerate the development (I have some troubles, damn it!), I tried to use the Samuel Wolfang's Batlle System Preset (creator of Undertale: Revenge) but I think it will take longer to understand everything than to redo the Undertale system myself.

(Look at the picture above)

Respect the creator of this thing but too complicated to understand to use it, just maybe to inspire me.

If you want to know my progress, know that it has declined.

For the simple reason that my code was so messy and glitched that, sometime after reopening my file, I understood nothing more about my own code: /

So I redo everything, seeking better on the Internet to learn and with a more organized code.

So ... It gives that for now:

(Look at the picture above)

50% functional life bar (I still have to program the code when you take damage.)

50% functional Karmic Retribution (KR) (Same as HPs)

In this fangame, the KR will have a new way of appearing. The HP bar turns purple on the left (purple / yellow fade) instead of a bar that appears on the HPs bar. This will prevent you from knowing exactly how much HP you will lose before the effect is complete. More complicated and more stressful.

I know, it's long. Sorry for the impatients.

But imagined that a game / fangame is long to program.

Take Deltarune for example. 2012 to 2018 for Chapter 1 and about 7 years max for Chapter 2.

Anyway...

Good evening / day.



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