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Freddy In Space VR WIP Physics. All interactable objects are completely physics based, meaning that if you were to grab something like a bottle, it would feel lighter and drag your hands less than something like a metal gun.

Don't wanna reveal too much but there is a little secret in this render (Freddy In Space VR)

After many hours of reworking code, I finally have movement and a 2 handed gun.

I HIT 1,000,000 LIKES ON GAME JOLT!

A huge thank you to everyone who follows my projects and posts on GJ.

I am apparently the first individual to reach this milestone, and a trophy was made JUST FOR THE OCCASION! Thanks GJ!

Celebratory art by @JennyKai31

Freddy In Space VR Devlog: Added cupcakes from the original game including a new bullet type!

Come out and play!

Little teaser for Freddy In Space VR, goes along with the relatively simple lore of the game.

Freddy In Space VR Devlog: Map Progress

70's bonnie

First post here, hope I'm doing it right. FNAF 57: Freddy In Space VR, has started development