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Another enemy appreciation post, without them the game would be half as much fun! Today's star is the Longhorn. With his ability to quickly get behind the player and his deadly laser he can be a real challenge, especially when surrounded by other enemies.
In our game there is more to do than simply defeating enemies. Levels are built in a way that requires certain technologies to be used in order to overcome obstacles. One such technology is the Thrust Drive that grants a short boost and invulnerability.
We want to give you a sneak peak of the enemies you one day might encounter in the game.
Today the simplest one: Code name "Bee" It just follows the player and periodically shoots once in range. Usually a push-over, but dangerous in numbers.
Transforming an idea into a playable thing surely did take some time, but the first world is, in essence, finished, except for the boss. Here a comparison between the sketch and the scene in unity. Boss is still under construction so we put a GGEZ there.
A while back, we recorded a session where one of us played through a little demo level the other one had created. The original video is much longer, but we did cut it down to the essentials. It's in german. Don't ask about the facecam or voice. Reasons.
We designed a fresh logo for our game with the help of a good friend of ours. Thanks "em".
It's pretty simple but we like it very much. What do you think?
Bandana Dee the Dream Friend
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Shadow The Hedgehog X pixel art
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