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A while back, we recorded a session where one of us played through a little demo level the other one had created. The original video is much longer, but we did cut it down to the essentials. It's in german. Don't ask about the facecam or voice. Reasons.
In our game there is more to do than simply defeating enemies. Levels are built in a way that requires certain technologies to be used in order to overcome obstacles. One such technology is the Thrust Drive that grants a short boost and invulnerability.
Ever feel lost? A map might help :)
We designed a fresh logo for our game with the help of a good friend of ours. Thanks "em".
It's pretty simple but we like it very much. What do you think?
Another enemy appreciation post, without them the game would be half as much fun! Today's star is the Longhorn. With his ability to quickly get behind the player and his deadly laser he can be a real challenge, especially when surrounded by other enemies.
We want to give you a sneak peak of the enemies you one day might encounter in the game.
Today the simplest one: Code name "Bee" It just follows the player and periodically shoots once in range. Usually a push-over, but dangerous in numbers.
Transforming an idea into a playable thing surely did take some time, but the first world is, in essence, finished, except for the boss. Here a comparison between the sketch and the scene in unity. Boss is still under construction so we put a GGEZ there.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
art comission.
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitologĂa latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
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