Game
Crash Bandicoot Hyper Crystal: RESPUN (FAN GAME)
3 years ago

Out with new, in with the old... sorta


So I've decided to go back to the old code. My good old friend Silver Neon decided to be a legend and lend me a hand in fixing up some code in the old version, now the control is much better, you can now control Crash mid-air without over-shooting the jump. The mid-air control is exactly how it was in Crash 2, with the "Stop on a dime" control scheme. This has caused kind of a set back in terms of development time. But I don't really care too much. I'll be real honest, working in the new Unity was a bit of a pain. Aside from trying to adapt to the newer features, I also had to adjust and fix the Nost Games Twinsanity code. Which was already kinda wack in it's own way. But now that everything is fixed and back to the old engine. I intend on uploading a small patch for episode 1 along with a playable preview of episode 2 for the sake of giving ya guys something new.

I'm not sure how soon it will be but it will be in due time.



0 comments

Loading...

Next up

New Crate Textures

If you have a Steam Deck and want to add the game to your library. Here is some art for you to set up to make it look more natural.

Made this for fun

Final Thumbnail

Crash model by PatstrikesBack and JumpButtonCB

My Crash Bandicoot Tierlist. Agree? Disagree? Lmk and discuss 🙂

EDIT: I forgot to add IAT on here. I'd put it on "Best of the best" below Crash 2 but above CTR.

Prototyping and adding new things

#GameDev

#Unity3D

#CrashBandicoot

#FanGame

Polishing and adding the last few touches to the levels in episode 1

Snowy Gameplay (the Wrath of Cortex music is placeholder)

New release coming soon! Here are some screenshots of the upcoming content you can hope to see in said release!