Game
Night Shift at Spike's


5 years ago

(OUTDATED) 500 Followers Update + New design reveal

(full render next slide)


Hey everyone!

Thank you for 500 followers!

Even though I made a devlog 50 followers ago, I decided to reveal Tummy the Mallard's new design at 500, and as I had the past renders, I decided to make a comparison on his design from the different versions of the game and post in the community.

This might be my last post in the community for a while, as I don't like "spamming" progress updates here.


Despite some small setbacks, development on Spike's is going pretty well. I started working on more cameras since the last devlog.

The render below is a lighting test and is still pretty early.

captura_de_tela_65.png

The next step will be making a more playable prototype of the main nights, as I am missing only 2 cameras.

Just like before, feel free to ask questions about the game's development and I'll get to answering what I can asap.

Thank you for all the support so far!



44 comments

Loading...

Next up

Reaching the Goal #SaveJim

daily pixelart day 5 !!!

lolbit

THE MAGIC HOUR | OUT NOW! (READ)

Runestones: from concept to in-game model🗿

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

I was bored, so... ManutKat.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Showing off player 2 😎

What do you think?

My D&D art for my family so far (WIP if you couldn't tell)