Game
Night Shift at Spike's


5 years ago

(OUTDATED) 500 Followers Update + New design reveal

(full render next slide)


Hey everyone!

Thank you for 500 followers!

Even though I made a devlog 50 followers ago, I decided to reveal Tummy the Mallard's new design at 500, and as I had the past renders, I decided to make a comparison on his design from the different versions of the game and post in the community.

This might be my last post in the community for a while, as I don't like "spamming" progress updates here.


Despite some small setbacks, development on Spike's is going pretty well. I started working on more cameras since the last devlog.

The render below is a lighting test and is still pretty early.

captura_de_tela_65.png

The next step will be making a more playable prototype of the main nights, as I am missing only 2 cameras.

Just like before, feel free to ask questions about the game's development and I'll get to answering what I can asap.

Thank you for all the support so far!



44 comments

Loading...

Next up

Nightmare Bonnie pixelart

-THE WITHERED ANIMATRONIC'S HAS ARRIVED-

!!!These animatronics do not mess around when its time to awaken from their deep slumber!!!

FUNDRAISER LIVESTREAM #SaveJim

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

art comission.

"Our work is never over" they said.

Just a Pico sprite

Update 2.627

New challenges & new effects!

Why walk when you can jump?