Heavily rewrote some of the code in different parts of the game, now it’s more logical and better structured. Not that you’re gonna see it, but stil…
Added light weapon sway, it feels a bit more natural, now that the weapon isn’t glued to the camera
Added jump/land vocalization to make the game less silent
Adde equipped weapons visual representation.

Added contextual action hints

Fixed 6 bugs, related to the weapon system
Redone the “Safe Haven” location to be more build-ready
There’s probably something else, but I forgot 🙄

Over the course of the past week I'vebeen working on "invisible" things.
And now I'm actually preparing a prototype build, because I really need feedback. Read more below:
#gamedev #indiedev #solodev #indie #madewithunreal #ue4 #unrealengine
Next up
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Fan art for Foolish I'm feeling kinda better so I drew this
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
Annie of the stars
Hey you, rookie! Yes, I am talking to you!! Come over here? Relax! Just stick to me and everything will be fine. By the way, my name is James Varhuher, but you can call me Big J. I will bring you up to speed.
(sound ON 🔊) We changed the tree harvesting selection sounds. Again.
Should we stop already? Let us know!
Find out more about the game on Steam:
I hate that stupid cupcake.
(New FNAF Friday show this week) (was sick for the last few days, sorry)










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