Heavily rewrote some of the code in different parts of the game, now it’s more logical and better structured. Not that you’re gonna see it, but stil…
Added light weapon sway, it feels a bit more natural, now that the weapon isn’t glued to the camera
Added jump/land vocalization to make the game less silent
Adde equipped weapons visual representation.
Added contextual action hints
Fixed 6 bugs, related to the weapon system
Redone the “Safe Haven” location to be more build-ready
There’s probably something else, but I forgot 🙄

Over the course of the past week I'vebeen working on "invisible" things.
And now I'm actually preparing a prototype build, because I really need feedback. Read more below:
#gamedev #indiedev #solodev #indie #madewithunreal #ue4 #unrealengine
Next up
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
We are under attack!
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
Path of Kami: The Evolution of the Lore
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
Showing off player 2 😎
What do you think?
Why walk when you can jump?
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