Heavily rewrote some of the code in different parts of the game, now it’s more logical and better structured. Not that you’re gonna see it, but stil…
Added light weapon sway, it feels a bit more natural, now that the weapon isn’t glued to the camera
Added jump/land vocalization to make the game less silent
Adde equipped weapons visual representation.
Added contextual action hints
Fixed 6 bugs, related to the weapon system
Redone the “Safe Haven” location to be more build-ready
There’s probably something else, but I forgot 🙄

Over the course of the past week I'vebeen working on "invisible" things.
And now I'm actually preparing a prototype build, because I really need feedback. Read more below:
#gamedev #indiedev #solodev #indie #madewithunreal #ue4 #unrealengine
Next up
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Bandana Dee the Dream Friend
art comission.
We are under attack!
Path of Kami: The Evolution of the Lore
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Regular exercise is key for healthy wings.
Try it out!
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.
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