Heavily rewrote some of the code in different parts of the game, now it’s more logical and better structured. Not that you’re gonna see it, but stil…
Added light weapon sway, it feels a bit more natural, now that the weapon isn’t glued to the camera
Added jump/land vocalization to make the game less silent
Adde equipped weapons visual representation.
Added contextual action hints
Fixed 6 bugs, related to the weapon system
Redone the “Safe Haven” location to be more build-ready
There’s probably something else, but I forgot 🙄
Over the course of the past week I'vebeen working on "invisible" things.
And now I'm actually preparing a prototype build, because I really need feedback. Read more below:
#gamedev #indiedev #solodev #indie #madewithunreal #ue4 #unrealengine
Next up
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
I was bored, so... ManutKat.
"Our work is never over" they said.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
I-Buki
Mio-Da!
Ibuki Mioda!
Update 2.627
New challenges & new effects!
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Made my first ever animation.
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