Game
Cozy Cafe
3 years ago

Over the weekend, my significant other and I were trying to get into Overcooked, but we found the game to be a bit too stressful. So just like that, my new game idea was born: running a coffee shop with the chillest customers you'll ever meet.


undercooked.png

Over the weekend, my significant other and I were trying to get into Overcooked, but we found the game to be a bit too stressful. So, I thought to myself, "Why not create a game with similar mechanics, but with a more relaxed vibe?" And just like that, my new game idea was born: running a coffee shop with the chillest customers you'll ever meet.

grinderbags.gif

I quickly got to work and nailed down the basic mechanics of the game in no time. It was so satisfying to pick up and move things around!

As I continued to develop the concept, I decided to make the characters in the game adorable animal characters. I started off by designing a fox character, and it was just too cute not to include in the game.

foxychar.png

Just yesterday, I finished up the customer AI, which means they now go through the entire process of arriving, choosing a seat, ordering, waiting for their order, receiving it, drinking it, paying, and leaving. Next up, I'll be working on the gameplay loop: starting the day, prepping the shop, spawning customers, ending the day, and tallying up the daily stats.

drinkdrink.gif

Here's a video of how the game is working so far!

I'm super stoked to start chronicling my progress in this devlog! I know it's a bit of a long shot, but if any of you happen to come across it and give it a read, I'd love to hear your feedback and suggestions.

Thanks for stopping by, and until next time



0 comments

Loading...

Next up

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Runestones: from concept to in-game model🗿

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

I worked so hard to get all four of them to the end safely, but then...

Levels' maps.

Made my first ever animation.

Explosive domino effect

Path of Kami, running around the shrine area

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669