Game
Cozy Cafe
2 years ago

Over the weekend, my significant other and I were trying to get into Overcooked, but we found the game to be a bit too stressful. So just like that, my new game idea was born: running a coffee shop with the chillest customers you'll ever meet.


undercooked.png

Over the weekend, my significant other and I were trying to get into Overcooked, but we found the game to be a bit too stressful. So, I thought to myself, "Why not create a game with similar mechanics, but with a more relaxed vibe?" And just like that, my new game idea was born: running a coffee shop with the chillest customers you'll ever meet.

grinderbags.gif

I quickly got to work and nailed down the basic mechanics of the game in no time. It was so satisfying to pick up and move things around!

As I continued to develop the concept, I decided to make the characters in the game adorable animal characters. I started off by designing a fox character, and it was just too cute not to include in the game.

foxychar.png

Just yesterday, I finished up the customer AI, which means they now go through the entire process of arriving, choosing a seat, ordering, waiting for their order, receiving it, drinking it, paying, and leaving. Next up, I'll be working on the gameplay loop: starting the day, prepping the shop, spawning customers, ending the day, and tallying up the daily stats.

drinkdrink.gif

Here's a video of how the game is working so far!

I'm super stoked to start chronicling my progress in this devlog! I know it's a bit of a long shot, but if any of you happen to come across it and give it a read, I'd love to hear your feedback and suggestions.

Thanks for stopping by, and until next time



0 comments

Loading...

Next up

Chiaki Nanami!

Successful landing

#screenshotsaturday

I-Buki

Mio-Da!

Ibuki Mioda!

Strange Umbrella

Shuiro Haname. #Commission

Commission for @ShuHaname

I did this on my 3DS ^^ #Kirby

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarĂ­a Regla. It is one of the natural wonders of the country!

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.