Game
POPGOES Evergreen
1 year ago

Overall update on what I've been working on


I want to apologise for a general lack of activity recently - though I've already been punished by a COMPLETE lack of growth on my profiles lol. But, on the plus side, zero controversies... Can't annoy anyone if I keep my mouth shut.

There has been some significant progress on all three of my current projects:

POPGOES Evergreen has had major developments in the programming side of the main night gameplay. Popgoes is fully implemented (including Room Reset, and his special new late-week mechanic). Blake and Saffron are also maybe 80% implemented, using some placeholders in the meantime. PANIC does not do much at the moment but I can technically play through a very barebones night of Evergreen, which is surreal. But, please keep in mind, this does NOT mean Evergreen is near completion - there is still a ton of stuff to make for the post-night gameplay (which is almost like a second entire game), challenges, dialogue, the in-game currency, and a loooad of menus, things like that. The game isn't coming out soon and a release date isn't even CLOSE to being something I can even predict. But just know that we are getting stuff done, and all of it is super high quality. We will share more stuff soon, I imagine. Maybe once all five animatronics are functional (which, at this pace, may only take a month or so).

myPOPGOES is also getting done. Unfortunately we've had zero updates on when its Fanverse inclusion will be officialised or when its Steam page can go live - it has become apparent that Scottgames and co. are EXTREMELY preoccupied with FNAF movie shit, which is understandable. Though even if the Steam page went up today, it'd still take a few more months to finish myPOPGOES I imagine. The hardest part is probably balancing all of the new challenges with all of the new characters. We don't expect anyone to play through ALL combinations, but we need to make sure all of them are POSSIBLE. And testing that is, quite frankly, exhausting. That being said, it has been lots of fun to work on the new unlockable content. As an example, you'll be able to collect character sheets made by Bonnie Glade for her original designs and backstories of the Popgoes gang, and those sheets include some spicy new information. Totally inconsequential... but very entertaining.

Lastly, Team Fortress Future is something I've been extremely passionate about recently and I'm kind of obsessed with it at the moment. It's not something most of you are following me for, but I still think it will impress people when it's published.

Sorry again for the lack of public updates but I can assure you things are happening behind the scenes, more than usual in fact.



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