Hi, it's been months since the last update here, and well, I have been doing my own, you know, getting to relax, the usual.
I can now mostly give the whereabouts on the whole projects.
So, I stated that I wanted to try something new this year, aka, the project I had in mind, however, not everything that I wish to create can be done by my own.
As you might know, to this day, i'm still a solo developer, I don't have a team to back me up, everything that I have done, ideas, coding, all that by myself, it's really hard to open up, i'd love to not being scared to open up to people and say "hey, wanna help me on this?", but, what they will think of me?, what they will think of a person who they haven't heard yet?
That's always my way of thinking, I can't press on because i'm holding myself too much for being obscure.
Sadly, the rpgs I wanted to make can't really be done as a solo guy, as much I would love to actually make it, it's impossible for me to do it on my own.
So, what it will be then?
By the looks of things, I have to stick with Clickteam at the moment, so, everything that I have announced was for nothing, I'm sorry.
I'm gonna resume soon with FNaTIMHNS and probably do other games, on top of that, i'm directing pizza tower mods, and while progress hasn't been made build wise, we are still sprinkling our ideas, it's slow, but safe at the end.
Might as well just announce that FNaTIMHNS will be uploaded to Itch(dot)io, so, if you want to follow the game over there then you can.
One more thing, I want to give a special thanks to everyone who I talked to during this hiatus, especially the person who drew this art for the devlog, they have been very important, without them, I wouldn't even recover that well from feeling "useless" or "left out" or whatever, I sincerely cannot thank them enough, so, I will say this, thank you, thank you so much.
Tea, if you read this, to let you know you did most of the heavy work here.
Until then, we will see you again with another update, see you soon.
Next up
Halfway there
Yay I guess
Development shall resume soon.
In a few minutes, the Workshift at Inkopolis demo and pitch from 2018 will release, I will make a separated page instead of bundling with another cancelled demo I have.
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Five Nights at Treasure Island: Mickey's HorrorNight Survival dev fact 4
Achievements icons meant for the final update.
Just having fun.
INTRODUCING: Stop 'N' Swop but better and made by someone else that is not Rareware, Serve 'N' Receive! (repost)
Version 1.5.7 released!
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