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TOREADOR
10 months ago

overhauled the UI and also added camerawork, this is by far the biggest leap in quality with the least amount of effort done! i will redo the animations going to and from the doors, but other than that, the room is ready for decorating!




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mfw roblox studio doesnt provide a way to cancel all tweening at once (animating properties and stopping them en masse) so *i* have to do it... just to make the jumpscare work

anyways here's hoping i can still honor "mid sept" as the alpha release date

time to get my stuff together and actually try to do stuff... must... work... through... gamer's... block... *dies*

previewing camera views is not really supported in rblx studio so sometimes you just gotta guess where everything will be put and you get mildly amusing results like these...

bro is just in the corner my humor is broken help-

HI HI HI back from the dead!! And good news? A BRAND NEW RENDER FOR YOU ALL TO ENJOY!

gawddamn ppl be sleeping on roblox materials THE GLASS REFRACTS, YALL!!!

anyways with the fuses added i can continue pretending i have the main gameplay loop done (do i? thats a great question!!!!!!)

Devlog 1 - Now we're really cooking!

i love gamedev so much instead of using the built-in moon i instead opt for a PNG lmaoo

its whatever because it makes the part select menu look better btw so does it really matter? nah

how i want the game to go throughout the course of all the parts (this is a very well thought out diagram that definitely takes scope into account haha lol)

Matthew's devlog v3

I got things brewing... but the haters will sabotage me if i say what things i got brewing...

if you wanna support this game for free and want to be included in the credits when the alpha releases in September, make sure to follow! i would appreciate it!