
imported (but added frames that are the same image so it has the same amount as the normal animation) pillar john (gog the pillar 3000) idle animation

imported (but added frames that are the same image so it has the same amount as the normal animation) pillar john (gog the pillar 3000) scared animation

imported pillar john (gog the pillar 3000) death sprite

NEW level gate for john gutter (you! adventure!) (no white template as it is unchanged)



NEW john gutter (you! adventure!) level gate background elements


NEW level gate for pizzascape (scape)



NEW pizzascape (scape) level gate background elements
(yes, i know that some of you are thinking the level gate only has 2 background elements, but it actually has 3, the middle one is just completely invisible normally)


NEW level gate for bloodsauce dungeon (dungeon 19)


NEW bloodsauce dungeon (dungeon 19) level gate background elements

NEW level gate for oregano desert (jam! desert fart) (no white template as it is unchanged) (also I have no idea why there are red pixels displayed here, they are not in the sprite)



NEW oregano desert (jam! desert fart) level gate background elements

NEW level gate for wasteyard (duck life creepypasta) (no white template as it is unchanged)



NEW wasteyard (duck life creepypasta) level gate background elements
no, this isnt actually being implemented yet, just more stuff im putting into the backup folder, and it will stay that way until i actually create a new UTMT file, i will copy and paste this in every daily devlog (if they have work) at the bottom so everyone who sees this gets the picture, i will stop when i finally do create a new UTMT file
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