Game
PINOLINO ADVENTURE: LEGACY EDITION

2 months ago

PA: LE DAILY DEVLOG 113:


ezgifcom-animated-gif-maker_1.gif

imported (but added frames that are the same image so it has the same amount as the normal animation) pillar john (gog the pillar 3000) idle animation

ezgifcom-animated-gif-maker_2.gif

imported (but added frames that are the same image so it has the same amount as the normal animation) pillar john (gog the pillar 3000) scared animation

spr_hungrypillar_dead.png

imported pillar john (gog the pillar 3000) death sprite

spr_gate_entrance_0.png

NEW level gate for john gutter (you! adventure!) (no white template as it is unchanged)

spr_gate_entrancebg_0.png
spr_gate_entrancebg_1.png
spr_gate_entrancebg_2.png

NEW john gutter (you! adventure!) level gate background elements

spr_gate_medieval_0.png
spr_gate_medieval_1.png

NEW level gate for pizzascape (scape)

spr_gate_medievalbg_0.png
spr_gate_medievalbg_1.png
spr_gate_medievalbg_2.png

NEW pizzascape (scape) level gate background elements

(yes, i know that some of you are thinking the level gate only has 2 background elements, but it actually has 3, the middle one is just completely invisible normally)

spr_gate_dungeon_0.png
spr_gate_dungeon_1.png

NEW level gate for bloodsauce dungeon (dungeon 19)

spr_gate_dungeonbg_0.png
spr_gate_dungeonbg_1.png

NEW bloodsauce dungeon (dungeon 19) level gate background elements

spr_gate_badland_0.png

NEW level gate for oregano desert (jam! desert fart) (no white template as it is unchanged) (also I have no idea why there are red pixels displayed here, they are not in the sprite)

spr_gate_badlandbg_0.png
spr_gate_badlandbg_1.png
spr_gate_badlandbg_2.png

NEW oregano desert (jam! desert fart) level gate background elements

spr_gate_graveyard_0.png

NEW level gate for wasteyard (duck life creepypasta) (no white template as it is unchanged)

spr_gate_graveyardbg_0.png
spr_gate_graveyardbg_1.png
spr_gate_graveyardbg_2.png

NEW wasteyard (duck life creepypasta) level gate background elements

no, this isnt actually being implemented yet, just more stuff im putting into the backup folder, and it will stay that way until i actually create a new UTMT file, i will copy and paste this in every daily devlog (if they have work) at the bottom so everyone who sees this gets the picture, i will stop when i finally do create a new UTMT file



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