
NEW tribal cheese (mettaton) dancing animation (its strongly worth noting this is likely going to be MUCH faster ingame)

NEW tribal cheese (mettaton) scared animation

NEW tribal cheese (mettaton) death sprite

NEW gabaghoul (joely, not even his real name but thats what im calling him) idle animation

NEW gabaghoul (joely) attack readying animation (yet another case of transparent pixels appearing as opaque thanks to ezgif.com)

NEW gabaghoul (joely) attacking animation

NEW gabaghoul (joely) stun animation (more like a sprite since its only one image throughout the animation)







NEW gabaghoul (joely) gibs

NEW bandito chicken (spring crab) idle animation

NEW bandito chicken (spring crab) waking up animation

NEW bandito chicken (spring crab) running animation (or in this case skating)

NEW bandito chicken (spring crab) dynamite (the second case of ezgif.com making transparent pixels appear opaque)
no, this isnt actually being implemented yet, just more stuff im putting into the backup folder, and it will stay that way until i actually create a new UTMT file, i will copy and paste this in every daily devlog (if they have work) at the bottom so everyone who sees this gets the picture, i will stop when i finally do create a new UTMT file











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