Here we are again!
This new patch introduces many deep changes and is all about the game balance. Notably, the 5 classes are now much more distinct from each other and the gap between the different zones has been reduced for a more linear progression.
The Rogue mode progression has also been completely rethought for a more comprehensive and realist goal.
Game balance:
Defense for both Classes and Monsters has been significantly raised up.
Each class has its own leveling system, plus distinct bonuses when leveling on Adventure and Rogue modes. - Warrior: High defense | Medium damages | Medium life | Low mana
Archer: High defense | Low damages | Medium life | Medium mana
Priest: Medium defense | Medium damages | Very high life | High mana
Mage: Medium defense | Medium damages | Low life | Very high mana
Thief: Medium defense | High damages | Medium life | Medium mana
The increase of spell casting costs between each zone has been greatly reduced. For example, upon entering Zone IV, a Warrior can now cast 2 Ice Blasts and a Mage up to 5.
Ice Blast damages have been slightly reduced.
Magical monsters have now 50% damage resistance against Ice Blast and Fire Blast spells, so they are more distinct from other monsters (and give a wider array of tactic choices depending on monster types).
Vampiric monsters’ Drain damages have been reduced by 20%.
Void difficult mode: monsters’ rank bonuses on statistics have been reduced to match the Classic difficulty mode.
New Rogue mode:
Rogue mode is now subdivided into 5 difficulty zones: 4 classic zones (Temperate, Jungle, Desert and Volcanic) plus a special Demonic zone with its own tile set.
Once your character is level 20, the next dungeon will be a Dragon Nest. Defeating the Elder dragon will lead you to a higher difficulty zone. Your goal is to reach level 100 and vanquish the Demon Lord to complete the Rogue mode.
Zone 4 (Volcanic) includes Dragons as normal monsters.
Zone 5 (Demonic) includes Dragons and Demons as normal monsters. Each monster is equipped with epic dice sets.
The Hall of Fame and rewards now reflect this new Rogue mode progression.
New features:
You can now click on your character to pass a turn, which is useful to let monsters go back to sleep state or to let an activated monster move towards you (ex. Mage class can now wait on the same tile until the mob enters blasting range).
Adventure & Rogue modes: while playing in a dungeon, it is now possible to open the dice selection page, choose 2 new dice sets and resume your game.
Added tool tips (details of your future statistics) on the Level up bonus selection.
Added a button to reset scores in the Hall of Fame.
UI improvements:
Added Fly over buttons with tool tips on the Level up bonus selection.
Added an animated button with fireworks on “Game Completed” message.
Added an erase score button into the Hall of fame.
Fixed bugs:
Fixed player game icon not moving properly when receiving damages.
Fixed player game icon of the wrong gender that showed when reloading a level.
Can no more select an item in inventory when another one is currently in use.
Fixed loot erased when the player was moving past this loot.
Fixed gold amount not refreshed when grabbing multiple chests.
Fixed class change on next Rogue level.
Fixed damages details not updating when attacking a monster at distance.
Fixed damage details still showing when [No fight details] option was activated in the option menu.
Fixed damage modifications miscalculations after a dice roll.
Fixed some menus (Shop, Temple…) that wouldn’t close in Rogue mode after the latest patch (1.16).
Fixed Wizard eyes uncovered zones that still showed when going in the next Rogue dungeon.
Fixed Crude staff equipment not working properly.
Fixed some Rare dice sets (16, 31, 40, 49, 58 and 67) where the Damage die would display inverted sides.
Fixed Mana and Life bonuses miscalculations on some equipment.
Fixed game crash when testing an editor level that was created without any monsters inside.
We can’t wait for you to test this out!
Enjoy, and Happy Halloween celebrations!
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