Our newest big patch is finally out! So sorry for the unplanned delay, it took us longer than expected to tweak everything right. Anyhow, as per Halloween’s custom, we come bearing treats!
Here goes (Ta-daa~! Hope you’re as excited as we are ^^ ) :
New features:
Added a paper doll inventory management, now available under your Character sheet: click on the Inventory button (shortcut “I”) to slide it open.
Added 50 new pieces of equipment, common, uncommon and rare! Some of them give new abilities, change your attack range or even your damage type… All these equipments have an upgraded version available in the higher game zones.
Some pieces of equipment can be activated to cast a spell (Left click on their mini icon to cast the spell). To recast the spell, you need to recharge the item by killing 3 monsters.
Some scrolls give a curse that will lower one of your base statistic (Attack/Defense/Life/Mana). To remove it, you need to visit a temple and buy a Cleansing benediction (40 Piety).
Rogue mode: An automated name generator is now available at the start of this mode.
Game balance (Adventure & Rogue modes):
Reduced the amount of XP required to reach level 2 and level 3 for an easier start.
For each monster killed, the amount of Gold and Piety is now reduced to 5 (don’t forget that “Steal” and “Faith” dice Effects enable you to earn more Gold and Piety).
Each killed monster gives a 20% chance to get an unidentified loot. You can identify it by spending 50 gold.
A potion or scroll that has already been identified once will remain identified if you loot it again in the current level.
Once you have identified a new piece of equipment, it will be displayed as unlocked in every shop.
Each piece of equipment looted has 30% chance to be cursed with a negative status. You can uncurse a piece of equipment by spending 100 piety points.
Any loot (potion, scroll, equipment) can be sold in shops, at 25% of its price.
If you kill a monster higher than your level, chances of drop are doubled with a higher chance to win a rare item.
There is now a chance to encounter some monsters equipped with Epic dice. These dangerous monsters always drop a loot once killed.
Higher rank monsters now have a greater statistic boost and even greater on Void difficulty mode (we recommend adapting your dice sets and equipment to increase your chances of survival).
UI improvements:
On the main menu page, the gender selection icons have been replaced by a mini portrait (emoticon) of the different characters.
Character sheet: if cursed, a new mini status icon will be displayed, with tooltips on the fly.
Added animation on your character when receiving damage.
Fixed bugs:
Adventure mode: it is now possible to continue and choose level 32 on the map after beating level 31.
Adventure & Rogue mode: game was stuck in some rare cases, when crossing the path of an awaken monster.
Adventure & Rogue mode: wrong calculations from some monsters dice effects.
Rogue mode: Boss didn’t show in some Rogue levels.
Rogue mode: game was stuck when attacking a poisonous Boss, after reaching level 20.
Rogue mode: game was stuck after using the Archer’s Detect Hidden ability.
Rogue mode: wrong calculations on some statistics after a level up.
Rogue mode: the uncovered zone revealed by the Wizard’s Eye effect would still show uncovered in the next level.
And many other smaller bugs.
Aaand… Last but not least: Paper Dungeons is now available for MAC!!
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