Hi everyone!
As you probably noticed, we recently ported Paper Dungeons on mobiles (available for Android at the moment). The game gained some improvements that benefit the Desktop edition too, so here’s the according patch:
Game balance has been more precisely adjusted.
All game sprites got a HD makeover, which adds 2 zoom levels to get closer to the action. - Many part of the game were optimized and run faster
We launched a 64bit version available on Steam.
And finally we’re introducing a Cloud save, which allows you to upload your saved game on our server and load it back on any device or game version!
Game balance:
Monsters are slightly tougher in all modes, except Puzzle.
Modified the round calculation of bonus/malus so they kick in right away. As a result, dice and basic weapons are more meaningfull at the start of the game.
Classic difficulty (all game modes, except Puzzle): Added a -10% malus on level 1 and 2 monsters, for an easier start.
Classic difficulty (all game modes, except Puzzle): Removed the Bonus type benefited from monsters sharing the same type of the boss.
New features:
Added HD sprites. Added 2 more levels of zoom.
You can now save your profile on our Cloud. You can now load your profile back from our Cloud to any device or game version.
New game camera adapts the game ratio independly of your resolution. Reduced the loading time on Restart game and Loadpoint.
Reduced the memory footprint of the game in general.
Added a 64 bit version for MAC & PC.
UI improvements:
Click on your profile name to bring out the Cloud menu.
Added confirmation menu when you try to reset your profile. Items are no longer distorded when they are moved in the Inventory.
Added color for items moved in the inventory.
Fixed bugs:
Fixed error on Identify or Uncurse without any item selected.
Fixed various game optimizations.
Fixed various minor fixes.
Till the next patch, happy gaming and thanks for your support!
0 comments